Experimenting with symmetry in level design for Counter-Strike

The challenge for me was to design a symmetrical level for Counter-Strike: Global Offensive that supports all of its five official game modes.
I chose for the visual direction of the map to be set in a military combat training facility located in a remote jungle, like something you would see at a secret base of a James Bond super villain.

You can download and try out the map at the Steam Workshop:

The following is a range of screenshots from the map:
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