Picoban is not forgotten.
Since I started the project I have been hired full time as game designer at a virtual reality game development studio in Copenhagen.
The job requires my full attention for the time being.
Game Maker Studio 2 has been released (in beta) with enough new features for me to be convinced that it will be beneficial for Picoban to be ported.
This however also presents an opportunity for me to write the game over from the start and revise some areas of the core game design.
Firstly, I wish to make Picoban less linear and add a road map screen for players to view all of the levels they have completed and unlocked. This will provide opportunities to go back and master already completed levels.
Of course, this also opens up for other ways to progress in the game, rather than simply pushing forward and never having to look back. For example, a new form of progression in the game could be that the player has to master certain levels to a set degree before unlocking new levels.
It also presents an opportunity to make level branching easier to visualize for the player.
I hope those of you who are still interested have patience. I still tinker with it in my free time (which is quite limited at the time of writing), but I aim to have a Game Maker Studio 2 version out of the door before summer 2017.
Thank you for your support.