Dick Wilde – Game Design Scans

The following is a compilation of 67 scanned game design pages and sketches in no particular order that were created during the development of Dick Wilde. These pages where drawn on paper and have been hanging on the walls and sitting on tables during development. Dick Wilde is a VR wave shooter in which you take the role […]

Trigon FRVR

Trigon is a fast paced reaction based game where you spin a triangle in order to hit incoming lines with the correct color. The speed of the lines increases as you go and the goal is to get as high a score as possible before failing by matching colors incorrectly. Trigon is available on Facebook, […]

Vibe Can

Vibe Can is a small program allowing the user to put together an ambient soundtrack they can listen to while working or relaxing. The current version of Vibe Can is sci-fi themed. It attempts to capture a variety of different environmental sounds inspired by sci-fi settings. This involves stuff like server noises, an ion storm, […]

Failure Analysis Framework

I think that within the field of game design, an important cornerstone is being able to inform yourself about what types of failure exists in your game, and more importantly, becoming aware of what they do. I am working on a framework for failure analysis in games. The purpose of the framework is to provide information about a type of failure and awareness […]

Picoban V5 update information

New demo and development versions of Picoban V5 are up on Itch.io for both Windows and Mac OSX: https://jehal.itch.io/picoban The update includes: Fixed numerous level leaks and areas where players could get stuck. Added a new area in the development version for the three hard levels that were previously found after collecting all three relics in the […]

Picoban demo and development build access released on Itch.io

Picoban demo and development build access are now available at jehal.itch.io/picoban this page game.construction/picoban will serve as the changelog and development blog. Picoban started as a little idea for a puzzle game I had around the 5.th of September 2016. I spent the following 7 days working roughly 8 hours a day to develop the prototype. It is now […]

The Outpost

You take the role of an operator on a small checkpoint outpost in outer space where your job is to make sure that all ships coming through the region has their papers and permissions in place to pass through. Due to authorities mysteriously losing all contact to your outpost, you end up inheriting total command of […]

TimeSnipe

A three on three competitive multiplayer game where you move 30 seconds back in time when killed. Players are pitted against each other in an arena environment. Whenever you die, you teleport to the position you were exactly 30 seconds ago and can’t move for 3 seconds. Each player has 3 lives. Once your 3 lives are […]

The Crash

A large prison transport space ship crashes on a distant tropical planet. Only one emergency escape pod in the ship remains partly functional. The necessary parts are scattered around the environment and the prisoners must find them and fix the escape pod. The twist is that there is only room for five in the pod, so the […]

Mutation Manager

A game about mutating different species and evolving one into the most dominant. You evolve species by spending DNA points that they build up when they reproduce. You can pick between a variety of different mutations to spend DNA points on. Each mutation has a chance of success. They might not turn out the way they were supposed to. […]

Spearro

A turn-based multiplayer arena game where players battle each other using spears.   Players take turns drawing three cards and picking one to use in their round. Cards decides the moves of the player (i.e. “move three south and attack west”, or “jump two east and throw spear north”). Players only have ten seconds to decide in order […]

Tortharious – A platform race game about a rabbit and a turtle swapping dimensions

Tortharious is a two player platform racing game where the goal is to survive longer than the other player. The players will play the exact same obstacle course, only mirrored. Occasionally, a dimension sphere will appear, which when reached, will invert all platforms, turning safe platforms into spike platforms and vice versa. The game was made […]