Picoban is not forgotten. Since I started the project I have been hired full time as game designer at a virtual reality game development studio in Copenhagen. The job requires my full attention for the time being. Game Maker Studio 2 has been released (in beta) with enough new features for me to be convinced […]
Version 8 of Picoban introduces some drastic changes to the visuals of the game. In other words; no more purple hell. Instead, Picoban has received a new color scheme with lush gradients in strong contrast to a dark background. Have a look for yourself: The reasoning behind this design choice is that I have received […]
The V6 update for Picoban is available on Itch.io for Windows and Mac OSX: https://jehal.itch.io/picoban The update expands the demo to include six more levels displaying some of the mechanics earlier introduced in the development version. The development version has been expanded with two new areas and a new enchantment mechanic.
New demo and development versions of Picoban V5 are up on Itch.io for both Windows and Mac OSX: https://jehal.itch.io/picoban The update includes: Fixed numerous level leaks and areas where players could get stuck. Added a new area in the development version for the three hard levels that were previously found after collecting all three relics in the […]
As the title hints a Demo and Development build of Picoban V4 for Mac OSX is now available on itch.io: https://jehal.itch.io/picoban If you encounter any issues, I would love to hear about them. Mail me, post in the itch.io community forum or leave a comment here. I am still in the process of figuring out the best settings […]
Picoban demo and development build access are now available at jehal.itch.io/picoban this page game.construction/picoban will serve as the changelog and development blog. Picoban started as a little idea for a puzzle game I had around the 5.th of September 2016. I spent the following 7 days working roughly 8 hours a day to develop the prototype. It is now […]