Author name: Jesper Brun Halfter

Poly Haven

“The Public 3D Asset Library Poly Haven is a small company based in South Africa, working with artists around the world. Our goal is to create a constantly growing community-funded resource of open content, for complete freedom and usability by professionals and hobbyists alike.”

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SoundImage.org

Soundimage.org

“Thousands of free music tracks, sounds and images for your projects by Eric Matyas“ “The purpose of this site to make good-sounding music, sounds, images and learning resources freely available to content creators like video game developers, filmmakers, podcast producers, teachers and anyone else who needs assets for their projects. Commercial use is fine, too,

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Game-Icons.net

Game-Icons.net

“Game-icons.net is an online repository providing heaps of cool game related graphics.They are provided provided under the terms of the Creative Commons 3.0 BY license. It means that you can use them freely as long as you credit the original author in your creation. A mention like “Icons made by {author;}. Available on https://game-icons.net” is

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Harpoon FRVR – A mobile fishing game

Harpoon FRVR is a simple mobile game where you play as a fisherman equipped with a variety of harpoon weapons and is tasked with catching as many fish as possible before the time runs out. Play it in your browser here:https://harpoon.frvr.com/ Or find it on Google Play Store:https://play.google.com/store/apps/details?id=com.frvr.harpoon&hl=en_US&gl=US I was the game designer on this

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Star Suckers – A local multiplayer game developed in 48 hours

Star Suckers is a local multiplayer game where up to four players compete at being the last one standing in a rapidly collapsing solar system. In this fast paced physics simulation a procedurally generated solar system containing one star and several orbiting planets quickly collapses as a result of gravity.You and the other players can

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Vibe Can – A simple program for playing ambient background noises on your PC.

Vibe Can is a small program allowing the user to play an ambient soundtrack by adjusting the volume levels of various types of ambient noises. You can find Vibe Can on Itch.io: https://jehal.itch.io/vibecan Vibe Can is sci-fi themed and attempts to capture a variety of different environmental sounds inspired by sci-fi settings.This involves server noises,

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SPACE BUTTS – A two player cooperative spaceship maintenance game

SPACE BUTTS is the product of Mark Olsen and I having a blast at Nordic Game Jam 2016. We created a cooperative game featuring two space engineers struggling to save their spaceship which is under heavy fire from alien aggressors. The trick is to apply hammer to everything that breaks on the ship. However, each of

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CS:GO Skins

Back in 2014 when skins were a new addition to CS:GO, I created 7 skins and submitted them to the Steam Workshop. Below are the workshop images for each of the 7 skins. Skins in CS:GO are cosmetic items that change the visual appearance of your weapons in the game. Skins in CS:GO quickly grew

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Pølsefest – Local multiplayer brawler with vikings and sausages

Polsefest was the result of Joachim Gerber, Frederik Bager and I, working together at the KADK Local Jam in the spring of 2015. In the game, each of four players controls a viking and must battle in a free-for-all by throwing sausages at one another until the last viking stands. While the game is somewhat ridiculous, it was

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Tortharious – A platform race game about a rabbit and a turtle swapping dimensions

Tortharious is a two player platform racing game where the goal is to survive longer than the other player. The players will play the exact same obstacle course, only mirrored. Occasionally, a dimension sphere will appear, which when reached, will invert all platforms, turning safe platforms into spike platforms and vice versa. The game was made

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Experimenting with symmetry in level design for Counter-Strike

The challenge for me was to design a symmetrical level for Counter-Strike: Global Offensive that supports all of its five official game modes. I chose for the visual direction of the map to be set in a military combat training facility located in a remote jungle, like something you would see at a secret base of a James

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