SCHMUP spaceship bosses (JPETSCII art)
Lately I have been jamming on spaceships using Playscii in some of my spare time. These are three renders of spaceship bosses that could be in a shoot ’em up game. These designs are heavily inspired by classic schmups. In the process of creating these, I took to arrange shapes in Krita, then export these …
Weight & Volume Inventory System (WVIS)
Introduction WVIS (Weight & Volume Inventory System) is a simple base design for an inventory system which can be used in games and video games in particular. The system is based on weight and volume. These are the defining factors. Items have two variables; weight and volume. Containers have maximum capacities for weight and volume. …
Textmode art – Spaceship experiments
This collection of images are the result of a personal project I worked on where my goal was to learn to use a piece of software called Playscii. “Playscii is an open source ASCII art, animation, and game creation program.”.My process was to create a color palette and pick a character set (that being JPETSCII …
Red Dead Redemption 2 – in-game photography
Playing through Red Dead Redemption 2 was a visually stunning experience beyond any other I have had at the time.Throughout my journey there were countless moments where I felt an urge to grab a camera and shoot. This post presents some of the screenshots I took along the way. The screenshots contain mild spoilers. In …
3D fractal imaging studies
The following is a series of images that I produced using Mandelbulb 3D.I picked these ones out because I thought they are visually interesting and would be cool examples to show off to friends that aren’t familiar with 3D fractals. Most of the images here are 1920 x 1080 resolution. A few of them are …
Glyph 4K Screenshot Collection
This is a collection of Glyph screenshots in 4K resolution (3840×2160) intended for use as promotional material, screensavers, and wallpapers. If you are the kind of type that doesn’t like spoilers, you may want to come back once you’ve completed the game. 🙂 I will expand this collection of screenshots in the near future.
Glyph – Level Design Guidelines – Exploration
Introduction This article presents the level design guidelines for the Exploration game mode for Glyph. The Exploration game mode is the primary game mode of Glyph. This article outlines the rules of the game mode and delves into the level design guidelines for the mode. This article is made publicly available for those who may …
Harpoon FRVR – A mobile fishing game
Harpoon FRVR is a simple mobile game where you play as a fisherman equipped with a variety of harpoon weapons and is tasked with catching as many fish as possible before the time runs out. Play it in your browser here:https://harpoon.frvr.com/ Or find it on Google Play Store:https://play.google.com/store/apps/details?id=com.frvr.harpoon&hl=en_US&gl=US I was the game designer on this …
Pixel Art Survival Game Icons
I spent some cozy hours during a weekend in the autumn of 2017 testing and improving my pixel art skills by creating a pixel art icon pack with a survival game theme. The result was a pack with 24 different pixel art icons, each representing a typical item found in a game in the survival …
Dick Wilde – Scans of game dev notes with comments
The following is a compilation of 67 scanned game design pages and sketches in no particular order that were created during the development of Dick Wilde. These pages where drawn on paper and have been hanging on the walls and sitting on tables during development. Dick Wilde is a VR wave shooter in which you take the role …
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Trigon FRVR – A fast paced color matching game
Trigon is a fast paced reaction based game where you spin a triangle in order to hit incoming lines with the correct color. The speed of the lines increases as you go and the goal is to get as high a score as possible before failing by matching colors incorrectly. Trigon is available on Facebook, …
Star Suckers – A local multiplayer game developed in 48 hours
Star Suckers is a local multiplayer game where up to four players compete at being the last one standing in a rapidly collapsing solar system. In this fast paced physics simulation a procedurally generated solar system containing one star and several orbiting planets quickly collapses as a result of gravity.You and the other players can …
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Dick Wilde
Dick Wilde is a VR shooter released in 2017 on Steam and the Oculus Store. It won two CopenX awards in 2017 for Best Nordic VR and Best Global VR game. Dick Wilde was the first major project I took on as a game designer at Bolverk Games. An early prototype of the game was …
Dune Race Concept Art
These are some concept art pieces I drew for a top down combat racing game with the working title Dune Race (no affiliation with the Dune franchise).It was a personal project that has since been retired. The basic gist of the game is that players must race across the dunes in hovercraft like vehicles. They …
Vibe Can – A simple program delivering ambient background noises
Vibe Can is a small program allowing the user to put together an ambient soundtrack they can listen to while working or relaxing. The current version of Vibe Can is sci-fi themed. It attempts to capture a variety of different environmental sounds inspired by sci-fi settings. This involves stuff like server noises, an ion storm, …
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Voxel Art Vehicles
For this project I delved into making voxel art using Magicavoxel. The software was new to me at that point and I figured that giving myself the task of designing three voxel vehicles and publishing them on Sketchfab would be a good project to learn from. Below are the screenshots of the results along with …
Exhibiting Hellstar at Tent – London Design Fair 2016
I feel priviliged to have been invited to exhibit my thesis project and game prototype Hellstar at the London Design Fair along with other students and graduates from The Royal Danish Academy. This is the first time for me travelling outside of Denmark on my own staying at small hostel. While slightly uncomfortable being on my own, …
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Picoban – A fast paced and colorful puzzle game
Picoban is a maze puzzle game with very simple controls. As you take the role of the imprisoned Picoban you must find a way to escape from the cursed and illusive castle. The trick is that you cannot stop moving once you have started in a direction before you hit a wall or something else that stops you. …
Pixel Art Environment Tileset for Platformers
A pixel art environment tileset for platformer games. The pack contains seven different environment themes and can be used for prototyping platformer games. The tiles are saved in PNG lossless format at 16 x 16 px size and are compatible with most game creation tools. The tiles are suitable resizing in doubles to for example …
HELLSTAR – Fast-paced shoot ’em up with adapting enemy
HELLSTAR is a fast-paced shoot ’em up set in outer space that puts the player up against an adapting enemy. The game is a prototype for PC designed as a part of a project where the goal was to experiment with character progression in a shoot ’em up game. Shoot your way through the …
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SPACE BUTTS – A two player cooperative spaceship maintenance game
SPACE BUTTS is the product of Mark Olsen and I having a blast at Nordic Game Jam 2016. We created a cooperative game featuring two space engineers struggling to save their spaceship which is under heavy fire from alien aggressors. The trick is to apply hammer to everything that breaks on the ship. However, each of …
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De_Tarezo – A CS:GO defusal map
DE_TAREZO De_Tarezo is a map for Counter-Strike: Global Offensive. The game mode is defusal (de). The map is set in a southern french town where terrorists plan to attack an ancient capitol building and a renowned tree which is rumored to be more than a thousand years old, both of which are hallmarks of the …
Purge The Land – Submission for Global Game Jam 2016
Purge The Land is my submission for Global Game Jam 2016. It was created in under 48 hours at ITU Copenhagen using Game Maker Studio, Photoshop CS5 and FL Studio 11. The theme of the game jam was Ritual. I decided to design a game where the player has to control a group of disciples as they …
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Wan Yama – Lightweight turn-based strategy game prototype
Wan Yama is a prototype I developed in order to test a concept for a lightweight turn-based strategy game. The prototype was created as a part of a business course where I had to develop a game concept, game prototype and a business plan to follow. I was heavily inspired by an old browser game BBC – Walking …
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CS:GO Skins
Back in 2014 when skins were a new addition to CS:GO, I created 7 skins and submitted them to the Steam Workshop. Below are the workshop images for each of the 7 skins. Skins in CS:GO are cosmetic items that change the visual appearance of your weapons in the game. Skins in CS:GO quickly grew …
PROTEGA – Co-op Spaceship Action for 4 players.
Protega was my entry for the 48 hour KADK Fall Jam 2015 at the Royal Danish Academy of Fine Arts, Design School.The game won an award at the event but I forgot which one (there were about as many awards as there were participants so it probably doesn’t matter that much). That said, this was the …
DDX49 – Space shoot-em-up prototype
DDX49 is a shoot-em-up prototype I worked on part time during my summer holiday in 2015. It served as practice for using Game Maker Studio. The project served well as an opportunity to experiment with game feel and top-down controls with mouse and keyboard. You can download it for PC on Itch.io here: https://jehal.itch.io/ddx49
Developing 6 games in 6 days – A personal challenge
As a part of an open pledge challenge every participant had to do something every day and upload the result in our group. I took on the challenge of creating and uploading a game every day after work. DAY 1 Trevor versus Pigeons The first game is called Trevor versus Pigeons. The challenge is to hit as …
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Pølsefest – Local multiplayer brawler with vikings and sausages
Polsefest was the result of Joachim Gerber, Frederik Bager and I, working together at the KADK Local Jam in the spring of 2015. In the game, each of four players controls a viking and must battle in a free-for-all by throwing sausages at one another until the last viking stands. While the game is somewhat ridiculous, it was …
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Tortharious – A platform race game about a rabbit and a turtle swapping dimensions
Tortharious is a two player platform racing game where the goal is to survive longer than the other player. The players will play the exact same obstacle course, only mirrored. Occasionally, a dimension sphere will appear, which when reached, will invert all platforms, turning safe platforms into spike platforms and vice versa. The game was made …
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SCOUTS – An endless runner for Android tablets
SCOUTS! is a mobile game about three scouts on an adventurous quest in the wild. As your group runs through the forest they encounter different obstacles that a specific one of the scouts is able to handle. It is up to the player to stay prepared and arrange the order of the scouts before each obstacle. This …
Battle of Copenhagen – Practicing different tools for drawing concept art
The goal of the project was to practice the use of different tools and approaches for creating concept art and designing game concepts. The following range of images displays some of the end results from the project
Experimenting with symmetry in level design for Counter-Strike
The challenge for me was to design a symmetrical level for Counter-Strike: Global Offensive that supports all of its five official game modes. I chose for the visual direction of the map to be set in a military combat training facility located in a remote jungle, like something you would see at a secret base of a James …
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ISOMATH – A learning game for kids
This is a learning game project I worked on for a 5 week course where I developed a concept for a game called ISOMATH. The goal of ISOMATH is to help 3rd. graders learn and practice math by completing small puzzles on a tablet. In ISOMATH, the player is presented with a room in which the goal is to move blocks …
Sheep Tag – A print and play board game prototype
Sheep Tag – Print and play A print and play board game project from a 5 week board game course during my second year of my bachelor’s course. Sheep tag is a print and play game that you could play simply by printing out the board and use bottlecaps as pawns. As the player, you must use your …
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Map project for Command & Conquer: Tiberian Sun
Trouble Beyond is a two player map I created for Command & Conquer: Tiberian Sun. This asymmetrical map is for two players and features a central pathway with bridges on either side. There are two paths around the central area. The bottom path features two blue crystal fields. The players will have to fight for …